Year of publication:
2017
Lorenzo-Otero, J.L. (2017). Literatura, cine, videojuego y cómic: la transmedialidad en The Warriors. Fotocinema. Revista Científica De Cine Y Fotografía, (14), 255-273. https://doi.org/10.24310/Fotocinema.2017.v0i14.3601
In today’s society, Henry Jenkin’s transmediality concept is regular in the narrative media, making a constant comunication betwen supports and extending inmersion in the proposed fictional worlds. In this situation the video game’s appearance and its ability to increase immersion in the proposed world in different media, allowing greater deph in the narrative work. This article focuses on analyze the process of transmediality and present intermediality in the Rockstar Game’s video game The Warriors (2005), and as it is presented and expands the universe developed by Sol Yurik in his novel in 1965 and the film adaptation directed by Walter Hill in 1979, and its continuation in comick-book published by Dynamite Comics in 2012. This is to see how the videogame medium is presented as a vehicle element that helps organize a clearly contemporary intermedia experience, while it is intensifying the narrative immersion in this fictional world.